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Sherlock Holmes (SUCCUBUS INTERACTIVE)

Hello there !
I had the pleasure to work on a project called "Méthode Sherlock"/"The Sherlock Method"
I was in charge of the visual style of the characters
It was the occasion to try new technical things and learn a lot about shaders in 3ds Max !
Original 3D face models by SUCCUBUS INTERACTIVE
touch up and new 3D model / Textures/ Shaders/ Rigging/ Skinning/ Animation/ Lighting/ Renders : Jordan Noyer
background and props made by Yan Jouan/ Marcelo Otero Rodriguez / Mathilde Glever
UI made by Axel Sonnet and Jennifer Retailleau

https://www.artstation.com/mathglv
https://www.artstation.com/marceloor3d

Sherlock Holmes

Sherlock Holmes

Violet Clayton (Character only appearing in the game)

Violet Clayton (Character only appearing in the game)

The different animations of Sherlock Holmes in game

The different animations of Sherlock Holmes in game

The different animations of Violet Clayton in game

The different animations of Violet Clayton in game

The High Poly model

The High Poly model

Wireframe

Wireframe

The High Poly model

The High Poly model

Wireframe

Wireframe

Here's how I textured the characters in Substance Painter

Here's how I textured the characters in Substance Painter

Some screenshots of the game

Some screenshots of the game